Making audio and video more interactive online (?)

Making audio and video more interactive online (?)

I spent an interesting day at a Digital Storytelling Unconference last weekend, out at the Network Hub in New Westminster’s impressive River Market. [Thanks to Raul and Denim and Steel for the ticket.] One of the most surprising things for me was how many different professions it brought together — game designers, educators, urban planners, etc. — all with their own cultures and skills around storytelling. So, concepts like detail and tension in narrative that are well-trod in journalism were being explored with new eyes and vocabulary. Meanwhile, I got my mind a little blown by things I know very little about but find fascinating — like storytelling and interactive dialogue in videogames (in talks by Todd and Deirdra, respectively). In all, it felt like the beginning of many more conversations to come. Interactive audio + video? I was lucky enough to facilitate a discussion about interactive video and audio online; what works and where it might go. This is something I’m currently thinking about at work, on two fronts. First, we create a lot of audio and video every day (for radio and TV, of course) and only a fraction of it ends up on our site in a way that it can be found, shared and discussed, because of the effort it takes to translate the radio and TV into text-based stories. For me, when I report a story and it doesn’t end up online, it feels as though it never happened. So how could we post more, well? Second, I wonder whether the audio and video we do post could be more interactive, or evolve somehow...